Round 1: Azorius Aggro | 2 - 1
Aggro matchup? That means stick a blocker early. 2 is the magic number in this draft, and a 3 toughness blocker makes it very hard to get through. I do end up losing one game to getting tempo'd out with Faith Unbroken and Miscalculation, but it happens. Cleric class and Ruin Crab were very strong against this deck because they have incredibly good grind potential, and my 3-0 was almost gone out of the gate against a t1 Ruin Crab because I had him dead on board with 3 cards in his library: he didn't draw a land. I baited out his reinforce pump spell by using Moan of the Unhallowed tokens to double block his 2/4, knowing by how he was playing that he had a pump spell. I then untapped and sent him to the shadow realm with a Dead Ringers. Incredible match, as was every match this draft.
Round 2: Bant Creatures | 2 - 0
This was a relatively fast 2-0. Game 1 he got mana screwed and I got a relatively fast start with Stromgald Crusader early on. I was just able to aggro him out before his game started. By the time he was able to play creatures, it was too late. Game 2 I had the nastiest curve I have played in a very long time: Thrull Parasite > Toofer > Grist > Smokestack. Even on the draw, that spiraled out of control because while he was able to kill my Grist and start leveling his Kabira Vindicator (after giving it indestructible using Gaea's Will to protect it from Grist's downtick), I was able to kill the Vindicator afterwards. The game ended with him beating me down with a 2/1 and me beating him down with my Shepherd of Rot with both of us down to 3 lands due to Smokestack on 2. I eventually drew a Fell Stinger, exploting Shepherd of Rot and targeted him for lethal.
Round 3: Gruul Monsters | 2 - 1
Phew, this was a tough one. He killed me very quickly game 1 due to a Beserker's Onslaught and a Frenzied Saddlebrute making it impossible to play the game. He just went too fast too quickly. Game 2 and 3 went a little differently, however: he had Klothys in both, but in game 2 I topdecked an Oblivion Ring on turn 3, right after he played Klothys, which made the nightmare end before it began. It ended up being a very tight game with me slowly chipping in for 4 using my Stromgald Crusader and Spirit en-Dal; eventually he hit me down to 7 using his Saddlebrute and another creature; I could hit him to 4 with my 4 combined power, but I would die on the crackback. I took the risk and used Wicked Pact to remove both of his attackers. He had no haste, so I won the game at 2 life. Game 3 featured an uncontested Klothys, but I got ahead on board and cooked him with Dead Ringers, using Thrull Parasite to gain back a ton of life. Cards like Baffling End and Elspeth's Smite were instrumental in denying him early Klothys triggers, allowing me to more aggressively play to the board. He ended up flooding out and I killed him over the course of a few turns.
All in all, probably one of my proudest drafts in recent memory. When drafted around, Smokestack feels AMAZING. You want a high land count, small beaters that have good evasion (flying, shadow, the like) or mana sinks (firebreathing is a good example), and some decent Top-End. A high land count is key (I ran 17 due to mana rock and Ornithopter of Paradise) because you have to hit those as often as possible. Lastly, don't forget that this archetype is for true cooks only. You can't draft this if you're a coward or afraid of losing: you go all-in, and you win, or you die trying.
Credit to my friend Cameron who turned me on to this deck a while ago by going 3 - 0 himself and texting me about it, and also helping me during deckbuilding. You're a very cool guy.


